A few months ago I met Jean-Denis Haas at The Animation Collaborative’s Bay Area Creative Connection. I had a great talk with him about animation, being a father, and began to consider taking his online workshop. A few weeks later I signed up to his Spungella Online Animation Workshop. He helped me decide on what I wanted to focus on, and how I could approach it. I wanted to improve on my mechanics and performance, and with that he gave me a list of ideas for inspiration, but noted that it should be something I have fun working on. I tried a couple different ideas but decided on this: An escaped prisoner sitting down in a church bench (with guilt and hesitation.)
I imagined this as someone who had just gone through something terrible and was feeling guilt, but was seeking guidance.
Initial layout and planning of the idea.
First pass at blocking. I shot reference but it deviated from the original planning of the performance for the shot, the tonal change was because I focused too much on the mechanics. I re-shot reference and focused on the performance.
Current progress of the shot. Still needs more polish but it’s nice to see the improvement. I’d like to move on to smaller exercises for a little while.
JD really helped with how I thought about the shot, the performance, and how I could continue to improve on animation fundamentals and mechanics.
Quick shots to work on the basics.
I took the Intro to Acting for Animation workshop in the Summer of 2016 with Robb Denovan at the Animation Collaborative. It was a great experience to be in a room with other animators across from Pixar talking just about Acting and Animation. Being able to go through small exercises and analyze the principles of animation in depth was eye opening. A few months later I was able to attend the Animation Masterclass with Michal Makarewicz of AnimC and again had an amazing experience with them. I was able to learn so much and hope to take another workshop there soon.
I was going through my folders of work from then and decide to post them as good reminders of keeping things simple and to always be thinking about the performance.
I was given an opportunity to do a test for Associate Cinematic Artist for Telltale Games. Unfortunately I did not get the role but it was a good experience and I look to continue improving my storytelling skills.
It was a great experience to do something new and I’m happy to see how the project turned out.
I recently did an animation test for TinyCo.
The test was to do 3 shots – a walk, an attack, and an acting shot.
It’s been awhile since I’ve posted something. I’ve been doing some work the last couple of months as a Forensic Animator, but I’ve also been trying to get more knowledgeable on rigging, cleaning up notes and scripting things out. Hopefully, I’ll have a workable Auto-Rigging system done soon that I’ll post up. So far it’s all in MEL, and as soon as it’s done and working, I’ll work on converting it to Python and make it a Modular Rigging System.
I’m almost done with another rig for the Cerebus animated film project. Here’s a link to the Cerebus production blog with an image of the model with my rigging progress, and here’s a little bit of animation with my Baskin rig.
Animation progress by Kristopher Houge
Voices by Daniel Geduld
Turg modelled by Daniel Grant
Turg rigged by Paul Ormerod
Baskin modelled by Ajoy Paul
Baskin rigged by Jose Molina