I’ve been working a lot on a new rig lately for a project. It’s been helping me clean up some of my rigging knowledge and techniques that I wasn’t really happy with on my “Kattie” rig (which I plan to revise and release for free later on).
I’m keeping track of everything I’m doing since I’m also working on learning more scripting to automate things.
You can follow the production blog here http://whatcomix.blogspot.com/
The character I’ve been developing the rig for is Baskin, and this is his head with blendshapes.
Baskin model by Ajoy Paul