Character Animator

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Basics

Quick shots to work on the basics.

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The AnimC

I took the Intro to Acting for Animation workshop in the Summer of 2016 with Robb Denovan at the Animation Collaborative. It was a great experience to be in a room with other animators across from Pixar talking just about Acting and Animation. Being able to go through small exercises and analyze the principles of animation in depth was eye opening. A few months later I was able to attend the Animation Masterclass with Michal Makarewicz of AnimC and again had an amazing experience with them. I was able to learn so much and hope to take another workshop there soon.

I was going through my folders of work from then and decide to post them as good reminders of keeping things simple and to always be thinking about the performance.

Associate Cinematic Artist Test

I was given an opportunity to do a test for Associate Cinematic Artist for Telltale Games. Unfortunately I did not get the role but it was a good experience and I look to continue improving my storytelling skills.

Barry the Blobfish

I was looking for a project to contribute to and found Barry the Blobfish on Artella.

It was a great experience to do something new and I’m happy to see how the project turned out.

Game Animation Test

I recently did an animation test for TinyCo.

The test was to do 3 shots – a walk, an attack, and an acting shot.

Update – Baskin Animation

It’s been awhile since I’ve posted something. I’ve been doing some work the last couple of months as a Forensic Animator, but I’ve also been trying to get more knowledgeable on rigging, cleaning up notes and scripting things out. Hopefully, I’ll have a workable Auto-Rigging system done soon that I’ll post up. So far it’s all in MEL, and as soon as it’s done and working, I’ll work on converting it to Python and make it a Modular Rigging System.

I’m almost done with another rig for the Cerebus animated film project. Here’s a link to the Cerebus production blog with an image of the model with my rigging progress, and here’s a little bit of animation with my Baskin rig.

http://whatcomix.blogspot.com/2012/07/what-rolling-stones-rats-farmers.html

Animation progress by Kristopher Houge
kristopherhouge@aol.com

Voices by Daniel Geduld
everyonesvoice@gmail.com

Turg modelled by Daniel Grant
daniel.grant.j@gmail.com

Turg rigged by Paul Ormerod
paul_ormerod@hotmail.co.uk

Baskin modelled by Ajoy Paul
ajoy1paul@gmail.com

Baskin rigged by Jose Molina
jmolina189@gmail.com

Cerebus the Aardvark – Baskin Rig Finished!

I finished my work on the Baskin rig this past weekend. I’ll try to post updates on the project with how it’s going, but please check out their production blog to see everything about the project.

I worked a long time on making sure I understood how I was building the rig, keeping notes so I can recreate it easier later.

I specifically focused on getting a few things to work as I wanted them to be, like a No Flip Knee with a Pole Vector. It was a really great opportunity to work with a guy like Oliver Simonsen, who’s doing an amazing job putting this kind of project together. I learned a whole lot these past few months that I hope to keep working on and getting better at.

This is the link with my rig part in it, it’s just a picture. They’ll post animation update as things develop.

http://whatcomix.blogspot.com/2012/04/what-family-woody-allen-luzzo-baskin.html

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